CREATE MASTERY

STEAM ENGINE

Steam engines are the most powerful source of kinetic energy in the mod.

In fact, a max-level steam engine can reach 294,912 SU.
Yes, I said levels — the power of steam engines (or boilers) is measured in levels (as well as SU), as you can guess: the higher the level, the more SU and RPM it produces.

Steam engine image
Here’s an example of a max-level boiler

At first glance, it may seem confusing, but in reality, it’s very easy to understand.

Let’s break it down into sections so it’s easier both to understand and to explain:

  1. Output SU and RPM
  2. Boiler with blaze burners
  3. Water Input

1. OUTPUT SU AND RPM

Section 1 image
This is what it looks like

This section is the one that will connect to the system and will provide it with power (SU) and, in some cases, also speed (RPM).

There are several blocks, each with its own function:

STEAM ENGINE (BLOCK)

Steam engines are the ones that produce SU; they need to be connected to a boiler and, to transmit the kinetic power they generate, to a shaft.

For a level 18 boiler (the maximum level), at least 18 steam engines are needed to generate all the potential kinetic energy. If you place more than 18 engines, the SU of each engine will be:
294,912 SU (the maximum a level 18 boiler can generate) divided by the number of steam engines.

Steam engine block image
Here’s what a steam engine looks like
Steam engine recipe
And this is the recipe

Each steam engine in a boiler is independent from the others. As you can see in the image of the level 18 boiler, I placed an engine at the back to power the pumps that feed water into the boiler. In fact, engines can be placed anywhere around the boiler you want.

Each individual engine generates between 2,048 SU and 16,384 SU and can run at a minimum of 16 RPM up to a maximum of 64 RPM.

SHAFTS

Shafts are used, as mentioned earlier, to transfer, in this case, the kinetic energy produced by the steam engines to the coated chain drives.

ENCASED CHAIN DRIVES

Encased chain drives are shafts that can transfer kinetic energy both horizontally and vertically.

Encased chain drive image
Here’s what an encased chain drive looks like
Encased chain drive recipe
And this is the recipe

They are not crafted only with iron nuggets, but also with zinc nuggets. This makes them easier to craft, because if you don’t have one material, you can use the other.

HORIZONTAL / VERTICAL TRANSMISSION (GEARBOX)

Gearboxes are used to distribute the kinetic force input on one side to three other sides, but in the opposite direction of rotation. Depending on the type (horizontal or vertical), it distributes the rotation; in this case, it distributes it horizontally.

It can be connected to a shaft and will not consume any SU, and the other outputs will rotate at the same speed.

Horizontal gearbox image
Here’s what a horizontal gearbox looks like
Horizontal gearbox recipe
And this is the recipe

To craft the vertical version, simply place the horizontal gearbox in the crafting grid, and you will get the vertical gearbox.

SPEEDOMETER / STRESSOMETER

We have already talked about both, but in the following chapters there will be a more detailed guide on how they work.

The tachometer will show that the system is running at 48 RPM;

While the stressometer will show that the system produces 279,390 SU, not 294,912 SU, because there is an engine at the back that takes part of the energy the boiler can generate.

2. BOILER WITH BLAZE BURNERS

Section 2 image
This is what it looks like

This section is where the actual boiler is located, meaning where the water is inserted and, with the help of blaze burners (but also other heat sources), steam is produced, which is then used by the engines.

It is made up of 2 components:

FLUID TANK

As the name suggests, these are the tanks where the input and output are connected.

So, you can consider them the “heart” of the boiler, since this is where the water turns into steam, which is then used by the steam engines.

Horizontal gearbox image
Here’s what a fluid tank looks like
Fluid tank recipe
And this is the recipe

A boiler is made up of at least 4 tanks, with no real maximum, but it’s useless to go beyond 72 (3x3x8), since adding more doesn’t provide any additional benefits. So, to save materials, 72 is the recommended maximum.

When a steam engine is placed on top, its appearance changes by adding a “display” that shows the boiler’s level.

They’re not only used for steam engines but also for storing water (which is pretty obvious from the name). And if they’re “linked” to a display link, you can see the contents.

A single tank can hold up to 8 buckets (8,000 mB). They can be connected with other tanks to form towers up to 32 blocks tall, but the base size depends on how many tanks are placed. This way, you can store up to 2,304 buckets of any fluid.
The minimum base area is 1 block, up to a maximum of 3x3.

Here are the different heat levels with their corresponding blocks:

  • Passive (0 heat levels):
    • Fire
    • Campfire
    • Lava
    • Magma block
    • Blaze burner, but lit with flint and steel
    • Extinguished blaze burner
  • Active (1 heat level per blaze burner):
    • Lit blaze burner
  • Overclocked (2 heat levels per blaze burner):
    • Superheated blaze burner

BLAZE BURNERS

Blaze burners are one of the heat sources for boilers and also the most powerful, on par with the boiler heater from the New Age add-on.

To work, they require flammable materials.

Blaze burner image
Here’s what an empty blaze burner looks like
Blaze burner recipe
And this is the recipe

To place the blaze inside the empty “cage,” you need to right-click either on a blaze or on a blaze spawner, so it can also be done in Peaceful mode.

Blaze Burners have 3 stages:

Blaze burner smouldering
This is the smouldering stage
Blaze burner heated
This is the heated stage
Blaze burner superheated
This is the superheated stage

SMOULDERING

“Smouldering” means when the Blaze Burner is passive, so when it hasn’t been given any fuel to consume. Even so, it can still provide a very small amount of heat to boilers.

This stage provides a passive heat level (similar to a campfire).

HEATED

“Heated” is when the Blaze Burner has been fueled with a flammable material (e.g. coal, wood, lava, etc.). For this stage, the best material to use is lava because it lasts a long time and is very simple to automate with Create.

This stage provides one heat level for the Blaze Burner.

SUPERHEATED

This is the most powerful stage of all.
To reach this level, a special item is required: the Blaze Cake.

Blaze cake base image
Here’s what a blaze cake base looks like
Blaze cake base recipe
And this is the recipe
Blaze cake image
This is the blaze cake
Blaze cake recipe
And this is the recipe

With this stage, all Mixer recipes are unlocked — in particular, it enables the ability to craft Brass.

This stage provides 2 heat levels per Blaze Burner.

OTHER USES

Blaze Burners are not only used as a heat source for boilers, but also for Bulk Smoking and Bulk Haunting. To use them in these cases, you need to light the empty cage with Flint and Steel so that a Campfire flame appears.

For Bulk Haunting, you need to feed it either Soul Sand or Soul Soil, which will create a blue Campfire flame inside the cage.

3. WATER INPUT

Water input image
This is what it looks like

This part is the final one — but not the least important — it’s where the water is inserted.

However, this design is not very efficient and doesn’t perform its function very well, so we decided to analyze another design instead, which is more efficient and properly does what it’s supposed to do.

Better water input image
This is what it looks like

The difference between the first and the second design is only one — but a very important one: the “buffer” fills up. It may seem like a small detail, but it’s actually super useful because this design truly does what it’s meant to do: serve as a backup.

It’s made up of several blocks, each one crucial:

WATER TANKS

In this case, the tanks serve as a buffer.

This part is extremely important because if, for any reason, the infinite water sources disappear, there will still be a bit of water that keeps the boiler running longer. In combination with the rear engine, this allows the boiler to never shut off—except when, for any reason, there are no more infinite water sources, in which case the operation will only be temporary.

STEAM ENGINE

This is the most important engine you can put in a boiler.

As mentioned before, each engine is individual, so even if the output system goes into overstress, the engine behind still provides power to the pumps, keeping the boiler running and thus avoiding waste of combustible materials for the blaze burners.

SHAFT

In this case, the shafts are used to connect the steam engine to the two rotation speed controllers, and to connect the two large gears to the smaller gears.

ROTATION SPEED CONTROLLER

These blocks are used, as the name suggests, to regulate the RPM, meaning they can both decrease and increase it.

Rotation speed controller image
Here’s what a rotation speed controller looks like
Rotation speed controller recipe
They are crafted using a brass casing and a precision mechanism
Rotation speed controller image
Here’s what a precision mechanism looks like
Rotation speed controller recipe
They are crafted using a gold sheet, 5 cogwheels, 5 big cogwheels and 5 iron nuggets

These blocks are used to regulate not only the rotation speed (from 1 RPM up to 256 RPM) but also the direction (clockwise and counterclockwise). However, there is a cost: the inputs and outputs (since there’s more than one) are in separate blocks. For example, the output (the large gear) in this case is located in the block above.

Rotation speed controllers are placed next to the shafts, and since they also function as shafts, they can replace one.

Rotation speed controller recipe
As in this case

Using two rotation speed controllers is crucial because it allows the pump pairs to run at two different speeds.

In fact, the input pair of the buffer runs at 256 RPM, while the input pair of the boiler runs at 180 RPM (the minimum required for a level 18 boiler), allowing the buffers to fill up.

LARGE GEARS

The large gears are used to operate the rotation speed controllers, providing either an input or an output—in this case, an output.

It has 2 recipes

Shaft image
Here’s what a large cog looks like
Large cogwheels recipe
This is the first one, it uses one shaft and 2 wooden planks
Large cogwheels recipe
This is the first one, it uses 1 cogwheel and 1 wooden plank

COGWHEELS

Cogwheels are mainly used, as in this case, to transfer kinetic energy to the pumps.

Cogwheel image
Here's what a cogwheel looks like
Cogwheel recipe image
They are crafted using 1 shaft and 1 wooden plank

Cogwheels, like the encased chain drives, can also transfer kinetic energy vertically, but every time a new gear is placed, the rotation direction changes.

MECHANICAL PUMPS

Mechanical pumps are used to transport liquids through pipes that then end up in tanks.
To work properly, and to draw water, they need an infinite source.

Shaft image
Here’s what a mechanical pump looks like
Mechanical pump recipe
They are crafted using 1 cogwheel and 1 copper pipe

The rotation direction does not affect the flow direction, but it can be changed with a wrench.
It can transport fluids up to 16 blocks away (configurable in the Create settings).

Here we introduce a new feature: the impact on stress.
Basically, it’s how many SU it consumes. The impact per pump is: RPM × 4.

So:

  • For those running at 256 RPM: 256 × 4 = 1,024 SU
  • For those running at 180 RPM: 180 × 4 = 720 SU

Thus, the buffer’s input pair has an impact of: 1,024 × 2 = 2,048 SU
While the boiler’s input pair will have: 720 × 2 = 1,440 SU

COPPER PIPES

The name is fairly self-explanatory, so it doesn’t need an introduction.

Shaft image
Here’s what a copper pipe looks like
Shaft recipe
They are crafted using 2 copper sheet and 1 copper ingot

They can also be crafted by placing copper plates vertically instead of horizontally.

In this case, their use is to connect infinite water sources to the pumps.

CONCLUSIONS

With this, you know the components of a boiler and how they work. Try different layouts, play with rotation speeds and gear setups, and see how far you can push your system efficiently!