CREATE MASTERY

WINDMILL

Windmills are the second-best generator in the entire mod, but with one drawback:
They are the slowest.

They are very survival-friendly since they usually require only a few blocks and, unlike steam engines, they don’t need any input materials. However, if pushed to the maximum, they take up a lot of space.

Windmill example
Here are some examples of windmills

To function, a windmill requires these blocks:

  1. 1 Windmill bearing
  2. At least 8 radial supports (radial chassis) (optional)
  3. You must use at least 8 blocks from the following:
    1. Sails
    2. Sail frames
    3. Wool

For the windmill, we’ll do the same as with the steam engine: we’ll divide it into sections.

It is made up of 3 sections:

  1. Windmill
  2. Windmill bearing
  3. Output

1. WINDMILL

This is the part that rotates and generates the SUs, so the number of blocks (excluding the radial supports) determines the amount of SUs produced and the rotation speed.

Windmill example
This is what it looks like

It consists of 2 blocks and one item:

  1. 8 radial chassis
  2. 8 sails
  3. Superglue

RADIAL CHASSIS

As the name suggests, these are supports where the sails are placed, but they need to be attached with superglue.

Steam engine block image
Here’s what a radial chassis looks like
Steam engine recipe
And this is the recipe

The sails can be attached on all 4 sides, so in reality, you only need 2 to take up less vertical space.

SAILS

Without these, the windmill wouldn’t start.

They don’t necessarily need to be attached to supports; they can also be attached directly to the mill support.

Vertical sails
They can be placed both vertically
Horizontal sails
And horizontaly

The choice of styles is completely personal because performance doesn’t change, so it’s purely cosmetic.

Here’s a table with all the data you need to know:

NUMBER OF SAILS ENERGY PRODUCED RPM
0-7

8-15

16-23

24-31

32-39

40-47

48-55

56-63

64-71

72-79

80-87

88-95

96-103

104-111

112-119

120-127

128+
0 SU

512 SU

1024 SU

1536 SU

2048 SU

2560 SU

3072 SU

3584 SU

4096 SU

4608 SU

5120 SU

5632 SU

6144 SU

6656 SU

7168 SU

7680 SU

8192 SU
0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

As you can see from the table, there’s no maximum number of sails you can add, but going beyond 128 doesn’t make sense because it doesn’t increase SUs or RPM.

SUPER GLUE

Superglue isn’t a block, as already mentioned, but an item to be used.

As the name suggests, it’s a glue—indeed, it is—and it’s used to attach the sails to the radial supports.

Steam engine block image
Here’s what a super glue looks like
Steam engine recipe
And this is the recipe

Using it is really simple.

Here I’ll explain the method I used for this windmill (but you can use it for all others too):

Just left-click on the face of the radial support where you want the sails to attach. If you double left-click, it applies to all sides.

To remove it, simply right-click on the side where you want to take it off.

Super glue example
Here's an example

2. WINDMILL BEARING

This, on the other hand, is the block that makes the windmill work; basically, it’s the one that sets the windmill in motion to generate SUs.

Windmill bearing image
Here’s what a windmill bearing looks like
Windmill bearing recipe
And this is the recipe

Using a wrench, you can change the rotation direction (clockwise/counterclockwise).

Its output is located at the bottom, on the side opposite to where the sails are attached.

3. OUTPUT

This is where the kinetic energy comes out. You can connect practically any block from the mod (of course, only those that can be connected to a shaft), so you can even attach a machine or anything else, including another windmill!

CONCLUSIONS

Now you’re ready to build a fully functional windmill, with a handy table to guide you based on your needs—whether it’s available space, SUs to generate, or just the style you like.